Friday, September 2, 2016

Let's go open shall we

Chapter One was expected to come this month, it won't. There are too much things to do yet, there is no way I finish it in time. Therefore in order to redempt myself for my sins (though this game itself could be a greater sin, only Ilias knows) I'm making the game repository public.

I'm actually using gitlab, you can find the repository here:
https://gitlab.com/looksty9/JTI2

Everybody is free to make aportations, but please make sure to stick to the TODO list (script.txt), if you want to make an aportation that's not on the TODO send me a mail first.

Exempt to the avobe are in-game books, grammar correction and translations.

As you may see there has been two weeks of inactivity, yep it happens from time to time, the most recent commits are about the Android port, it seems that exporting to Android won't be as easy as expected, but don't panic yet, I'll make sure there is a proper port now that I have a new phone.

Also I've tried to make a standalone for Linux without succes, Linux users will have to install Löve from the repos, probably not much of a hassle for them, Mac users can expect the same fate.


Thursday, August 11, 2016

Progress of the week

There have been improvements on the battle system and more content has been added (nothing adult yet). The plot is also being reviewed.


Sunday, July 31, 2016

Thursday, July 7, 2016

Journey Through Izildia II: The Plan

This month I'm working in a full-time job + extra job on weekends, so there won't be much progress on this game. To compensate I will reveal some details about what's planned for JTI 2.


Thursday, June 23, 2016

Start Wars: Episode II - Return of the Journey

I'm starting a new project, it's still on the barebones so it will take a while until it's ready but... here have a screenshot!

Thursday, May 26, 2016

News and future

The game is finished (it has an ending), so I've decided that I won't update JTI anymore. Of course if anyone is interested in making new content I won't refuse.

I did this game as a faprulette, you're supposed to do the actions described in it. Tough the idea is original and hot, it's also problematic. Only the toys needed to complete the game would cost you more than $200, and some of the actions are really hard to accomplish. I assume that nobody actually followed through all the tasks the game throws at you, and in fact at this point I think that both the game and faprulettes are mostly used as a fantasy rather than an actual thing. All in all it's not that bad, I knew from the beginning.

The appeal of this game is that you could follow the tasks, you can actually fuck yourself if you want (similar to milovana). I know and that's why I won't make a normal hentai game next, there are tons of them already. Some that I recommend by the way: Virgin Island, Violated Heroine, Starless, Bunny Black and MGQ... maybe TrapQuest and SlaveMaker3 too.

Lately I've started to tough that if what you want is to feel immersed while fucking yourself watching a hentai may be a good option (you're the girl). Actually some tasks in JTI are exactly that. However the problem is that most hentai scenes last about 2~5 minutes, and that's clearly not enough. That's what this post is about, looping parts of a scene to extend it. I've also started to develop a formal "Scripted Video Editor", which basically is a realtime video editor without interface, it uses scripts to do the actual editing. However I'm struggling to find other applications form it besides hentai (which would be a great incentive to continue it's development).


Thursday, January 28, 2016

Extending a hentai to the limits

Not sure if this is the appropriate place for this but, hell who cares.

Have you ever wondered how much would a gangbang scene last in a hentai without the cuts? Well maybe you have not, anyway I did. So during this month I've developed and tested a Python script that does exactly that.

The script takes VLC Player and controls it via HTTP requests on the localhost so that you can repeat once and again the same scenes (like a GIF) and therefore extend them to what would be approximately the duration of the scene in real life (though it's still a drawing about a non existing girl in a fantasy story, it can't be more fake).


As an example I coded a sequence for one of my favourite hentai (Kuroinu):