Thursday, July 7, 2016

Journey Through Izildia II: The Plan

This month I'm working in a full-time job + extra job on weekends, so there won't be much progress on this game. To compensate I will reveal some details about what's planned for JTI 2.


Thursday, June 23, 2016

Start Wars: Episode II - Return of the Journey

I'm starting a new project, it's still on the barebones so it will take a while until it's ready but... here have a screenshot!

Thursday, May 26, 2016

News and future

The game is finished (it has an ending), so I've decided that I won't update JTI anymore. Of course if anyone is interested in making new content I won't refuse.

I did this game as a faprulette, you're supposed to do the actions described in it. Tough the idea is original and hot, it's also problematic. Only the toys needed to complete the game would cost you more than $200, and some of the actions are really hard to accomplish. I assume that nobody actually followed through all the tasks the game throws at you, and in fact at this point I think that both the game and faprulettes are mostly used as a fantasy rather than an actual thing. All in all it's not that bad, I knew from the beginning.

The appeal of this game is that you could follow the tasks, you can actually fuck yourself if you want (similar to milovana). I know and that's why I won't make a normal hentai game next, there are tons of them already. Some that I recommend by the way: Virgin Island, Violated Heroine, Starless, Bunny Black and MGQ... maybe TrapQuest and SlaveMaker3 too.

Lately I've started to tough that if what you want is to feel immersed while fucking yourself watching a hentai may be a good option (you're the girl). Actually some tasks in JTI are exactly that. However the problem is that most hentai scenes last about 2~5 minutes, and that's clearly not enough. That's what this post is about, looping parts of a scene to extend it. I've also started to develop a formal "Scripted Video Editor", which basically is a realtime video editor without interface, it uses scripts to do the actual editing. However I'm struggling to find other applications form it besides hentai (which would be a great incentive to continue it's development).


Thursday, January 28, 2016

Extending a hentai to the limits

Not sure if this is the appropriate place for this but, hell who cares.

Have you ever wondered how much would a gangbang scene last in a hentai without the cuts? Well maybe you have not, anyway I did. So during this month I've developed and tested a Python script that does exactly that.

The script takes VLC Player and controls it via HTTP requests on the localhost so that you can repeat once and again the same scenes (like a GIF) and therefore extend them to what would be approximately the duration of the scene in real life (though it's still a drawing about a non existing girl in a fantasy story, it can't be more fake).


As an example I coded a sequence for one of my favourite hentai (Kuroinu):

Saturday, December 26, 2015

Day In Rape City

And here it is! The first fork of JTI: Normal Day in Rape-City, also known as Common Day in Rape-City or DIRC. This game has been made over JTI Release 4 and works pretty much the same but the story and rulettes are all new.


In this game you're a schoolgirl in your quest throught rape-city. It contains a loot of dress-up, some enemas, some bondage and a fair bit of exposure. Instead of crystals you have diferent game modes, some events can make you unlock them and encounter more lewd rulettes.

Download from author blog
http://normal-day-in-rc.blogspot.fr/2015/12/first-release.html

Sunday, December 20, 2015

Release 5

Yet another release without content. The truth is that is hard to add new content at this point, I would actually prefer to make a new game with original drawings, story and music instad of stole it from the internet.


Technical stuff
  • The game doesn't include blender anymore. It makes it 50mb instead of 130mb, basically now it's requiered to install Blender in your computer manually. As long as you install it in the default directory everything should work fine.
  • Added support for .xml files, though not used anywere.
  • Texts are now rendered using a diferent method, they look a little better I think. The cursor too.
  • Sound now has better transition efects, there is also sound for the new game menu.
  • Some bugs fixed.
What you may actually notice
  • Added a compass. Once you adquiere it, it allows you to move to any near location instad of choosing a random one.
  • The northdoor quest now is forced to you at the end of the game if you have not done it already.
  • The game starts with the credits. That's becouse I love that song and the dot dot dot soundtrack, so I want everybody to see the credits even if they don't complete the game. You can of course start a new game. The end has spoilers!
  • To make the game more like dot dot dot, now all you do is hit the spacebar, that's it!
  • Now if the dragon impregantes you not only is it game over but your save file is deleted and you'll have to start the game from 0. So you better make sure to have some reroll left when going there.
  • Now you only can reroll once before entering a location.
Download

Saturday, November 21, 2015

Images of JTI

By request of some users I dicided to release the source (it isn't mine anyway). In the following link you will find the images I used all along JTI plus some extra images that I planned to use but didn't find the appropiate moment. Enjoy!


https://mega.nz/#!v50lABxQ!rNjK8ijEmeiqHXGq5FrfU7DjF64xfk0znpqcvvSiHZE

I also wanted to include the GIMP files, but they are too heavy so you will have to settle with the raws.