Tuesday, October 20, 2015

Fourth Release

Maybe I should start versioning this game properly, whatever...


Actually there is not enought new content for a new release, but there are some major changes (again) in the codebase. The major reason why I'm releasing it now is for the credits. Now the credits look so good that I think they are one of the best parts of the game. I even added a save file just to see the credits.

The new features include:
  • Better text. Now it's not pixelated and it is the correct font.
  • Music fadein/fadeout.
  • Forced rute at the start of the game until you find the sorceress.
  • Corrected some bugs with teleport and rerolls, probably introduced some new ones.
  • Added launchers for Linux and Mac, not tested, I hope they work ok.
  • Menus. There is no content that uses them yet but there will be.
  • Awesome credits. If you ever have been sended to hell by the orcs you will be surprised.

Download Link:

Sunday, October 4, 2015

Third release



After reading the comment on the previous post I've checked JTI again, and unfortunatlly found some bugs. So in this new release there is no new content but only bugfixes. This is the list of what's new:
  • Fixed framerate drop on some computers caused by acomulated sleep time in the game, now you can configure it from config.txt
  • Fixed and implemented end of the game (which was broken in the last release).
  • Reimplemeted some events that were missing from the last release.
  • Added walkthrought to the readme.txt
  • Changed selectors shapes, needs improvmet but at least they're not pixelated anymore.
  • Added a dialog when you want to start a new game.
  • Changed config.txt to start the game in fullscreen mode.
  • Fixed bug on data/quest/crystals.py line 44, "images/crystals2.jpg" should be "crystals2.jpg".
  • Added a "Gangbang!" message when it happens.
  • Implemented rerolls, they were broken in the last release.
Download (NEW 2! 05/10/15):
https://mega.nz/#!f01DUJpS!tPP5EeGvo9wvJjZGP_8MJy0-9PdcPxDq_cU1U8ee0Pc